What makes the perfect video game? Uniqueness, a compelling story, high-quality technical execution, and a decent challenge curve are all important, but advanced technology doesn’t determine any of these. Realistic landscapes, higher-quality sound, better graphics, and everything else we attribute to technical advances are part of the same objective: immersion.

Immersion offers player a more engaging, stimulating, and emotional experience by blocking out the rest of the world. Today, traditional games are providing the best graphics in history, but there’s a basic limit to the extent of immersion if you’re sitting in front of a screen. Screens will disappear as the demand for higher immersion grows, replaced by more effective mediums.

Enter Headsets

Admittedly, experts expected VR headsets to take off faster, but strong support and sales mean we’re just starting to see them. VR screens are unique because of the lower barriers to immersion, a result of their responsiveness to a player’s head movements. This technology promises a better experience compared to that traditional games are offering now.


Apparently, the market isn’t ready for AR glasses judging by the result of Google’s attempt to launch such. They are a logical step forward, however, because AR games aim to deliver more interactive, hybrid experiences by combining digital environments with natural surroundings. Games of the future would offer a much deeper and more satisfying experience thanks to this element.

Sensory Feedback

Anyone who has played a game with vibration has experienced sensory feedback to some extent. The feature is so well-supported and immersive that it would be hard to find a modern game without it on some level. However, the future could have a much more immersive kind of sensory feedback in store for gamers, with a full-body suit providing sensory impulses based on what’s going on in the player’s digital environment.


Right now, holographic projection technology isn’t exactly impressive, but it could represent a new kind of gaming if sufficiently developed. It might even be possible to simulate whole settings holographically in heavily equipped settings, not just individual objects or characters.


We can’t really predict how long it will take to see progress on a scale that renders VR games universally accessible, but VR is the tech of the future without a doubt. We’ve already seen the acceptance of this new type of gaming as a powerful experience enhancement tool, so engineers and innovators’ moving forward to more immersive digital experiences is just a matter of time.